Spent Sunday and Monday evenings plodding through this. More than six hundred pages. Sloggy, often dry, occasionally digressive, but eventually informative. Probably only interesting if you're much interested in the history of TRPGs, why they are as they are. All kinds of historical perspective, both on the emergence of TRPGs from Avalon Hill-style wargames in the late 1960s/early 1970s (D&D was first published in 1974) and on the various influences as far as rules, setting/genre, and what "role-playing" and "character" mean in their context, and how those meanings came to be.
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Tell the Machine Goodnight by Katie Williams
This is an interesting little novel, more literary than anything else--at least as I see it--though there's definitely some SF-adjacen...
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A beautiful novel about life as a mobster (in 1940s Tampa) and all the contradictions and complications of it. Lehane clearly has an ear f...
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This is early Vachss, all taut and violent, more than a little murky to my mind. It is not good to be a sexual offender in a Vachss novel....
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Well, this was a bit of a disappointment. Not *horrible*, but a bit bland. and with stakes that in the end seemed abruptly lower--in the s...

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