Spent Sunday and Monday evenings plodding through this. More than six hundred pages. Sloggy, often dry, occasionally digressive, but eventually informative. Probably only interesting if you're much interested in the history of TRPGs, why they are as they are. All kinds of historical perspective, both on the emergence of TRPGs from Avalon Hill-style wargames in the late 1960s/early 1970s (D&D was first published in 1974) and on the various influences as far as rules, setting/genre, and what "role-playing" and "character" mean in their context, and how those meanings came to be.
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Episode Thirteen by Craig DiLouie
This is labeled as an epistolary novel, but that's not entirely right. There are entries that could not possibly have been written, fr...
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I read this book like thirty years ago (ack!) when I was in college, and I remembered liking it, and when my wife picked it as a classic-i...
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The cover text calls this something like "one of the most important novels" blah blah blah. It's not a novel, it's a disc...
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Not a novel, which ... well ... some of the events described in the book would stretch credulity in fiction. It's a book about the lie...
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