Spent Sunday and Monday evenings plodding through this. More than six hundred pages. Sloggy, often dry, occasionally digressive, but eventually informative. Probably only interesting if you're much interested in the history of TRPGs, why they are as they are. All kinds of historical perspective, both on the emergence of TRPGs from Avalon Hill-style wargames in the late 1960s/early 1970s (D&D was first published in 1974) and on the various influences as far as rules, setting/genre, and what "role-playing" and "character" mean in their context, and how those meanings came to be.
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Distant Sons by Tim Johnston
So, this novel manages to tie into both Descent and The Current , but it does so subtly, and it doesn't matter if you're not like...

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Oh, gawds, this novel starts as a bit of a mess and wraps up like someone who read too much Naturalistic fiction and decided to go with no...
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A neat little Horror novel (big shock on the genre, there, I'm sure) that plays some interesting games with PTSD and identity, with ma...
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Reading this novel reminded me a good deal of reading Processed Cheese . America Fantastica is more subtle, and the points it's makin...
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