Spent Sunday and Monday evenings plodding through this. More than six hundred pages. Sloggy, often dry, occasionally digressive, but eventually informative. Probably only interesting if you're much interested in the history of TRPGs, why they are as they are. All kinds of historical perspective, both on the emergence of TRPGs from Avalon Hill-style wargames in the late 1960s/early 1970s (D&D was first published in 1974) and on the various influences as far as rules, setting/genre, and what "role-playing" and "character" mean in their context, and how those meanings came to be.
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The Big Time by Fritz Leiber
I read this in a coffee shop yesterday. It's a really good novella, lots going on, very early 1960s. Probably some commentary on the C...
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So, this was a book that I almost stopped reading a couple-three times. It's not *bad*, exactly, but it's a weird dissonant tonal ...
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My brother-in-law lent this to us, with a strong recommendation, and after enjoying One Last Thing Before I Go greatly, a couple-few year...
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It's Scalzi being Scalzi. His books are immensely readable--witty and quippy and sparkling and poppy--and this is him, at his Scalzies...

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