Spent Sunday and Monday evenings plodding through this. More than six hundred pages. Sloggy, often dry, occasionally digressive, but eventually informative. Probably only interesting if you're much interested in the history of TRPGs, why they are as they are. All kinds of historical perspective, both on the emergence of TRPGs from Avalon Hill-style wargames in the late 1960s/early 1970s (D&D was first published in 1974) and on the various influences as far as rules, setting/genre, and what "role-playing" and "character" mean in their context, and how those meanings came to be.
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The Last Murder at the End of the World by Stuart Turton
This is a strange murder mystery, told in something that looks like a post-apocalyptic version of *R.U.R.* (look it up, it's where the...
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A beautiful novel about life as a mobster (in 1940s Tampa) and all the contradictions and complications of it. Lehane clearly has an ear f...
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Well, this was a bit of a disappointment. Not *horrible*, but a bit bland. and with stakes that in the end seemed abruptly lower--in the s...
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This is a deeply romantic series of adventures in the pursuit of solving a mystery. There are references to Doyle, it's possible the aut...

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