Spent Sunday and Monday evenings plodding through this. More than six hundred pages. Sloggy, often dry, occasionally digressive, but eventually informative. Probably only interesting if you're much interested in the history of TRPGs, why they are as they are. All kinds of historical perspective, both on the emergence of TRPGs from Avalon Hill-style wargames in the late 1960s/early 1970s (D&D was first published in 1974) and on the various influences as far as rules, setting/genre, and what "role-playing" and "character" mean in their context, and how those meanings came to be.
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Churchill's Ministry of Ungentlemanly Warfare by Giles Milton
A really clever title for a moderately interesting book. Spends a lot of time talking about the building of the infrastructure of training...
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I dunno. On the one hand there are some interesting ideas in this novel, and Cantero's prose sparkles with wit and joy. On the other h...
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So, this was a book that I almost stopped reading a couple-three times. It's not *bad*, exactly, but it's a weird dissonant tonal ...
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This is an actual Horror novel. Not a big shock, reading the blurbs, but the jacket text makes it seem vaguely Mystery/Technothriller-ish, a...

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